Javafx Poker

Javafx Poker Average ratng: 9,4/10 9740 reviews

JavaFX 15 OpenJFX is an open source, next generation client application platform for desktop, mobile and embedded systems built on Java. It is a collaborative effort by many individuals and companies with the goal of producing a modern, efficient, and fully featured toolkit for developing rich client applications. Javafx Poker, t slot weatherstripping, poker qiu qiu online, gambling smk. JavaFX Exploration A journey discovering the world of JavaFX. Saturday, June 19, 2010. Project Poker Part 5 Moving on today working a little bit on my poker table. Poker game developed in JavaFX. Contribute to BenJeau/JavaFX-Poker development by creating an account on GitHub.

I'm working on this poker game project and I'm stuck on how to print out the card types and the default 'sorry, you lost' at the end of the function. I'm not sure if my code is correct, I would appreciate any type of help. Basically, my program needs to print out: A Spades, 10 Spades, Q Spades, J Spades, K Spades Royal Flush!

Dec 7th, 2019
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  1. importfr.projet.poker.JoueurPoker;
  2. importjavafx.application.Application;
  3. importjavafx.scene.Group;
  4. importjavafx.scene.control.Label;
  5. importjavafx.scene.layout.*;
  6. importjava.util.List;
  7. publicclass Main extends Application {
  8. publicvoid start(Stage primaryStage)throwsException{
  9. controller.initMenu(primaryStage);
  10. /*TableController table = new TableController();
  11. table.displayPopupWinner();*/
  12. MainsGagnantes m = new MainsGagnantes();
  13. JoueurPoker jp1 = new JoueurPoker('JP1',50);
  14. Carte _c = new Carte('2','Carreau',4);
  15. _c = new Carte('K','Pique',13);
  16. _c = new Carte('Q','Pique',12);
  17. _c = new Carte('K','Pique',13);
  18. _c = new Carte('2','Pique',2);
  19. _c = new Carte('5','Coeur',5);
  20. _c = new Carte('10','Pique',14);
  21. System.out.println(m.trieCarteNbre(m.getMainGagnante()));
  22. if(m.estPaire(m.trieCarteNbre(m.getMainGagnante()),jp))
  23. System.out.println('OK');
  24. }
  25. {
  26. }
  27. m.getMainGagnante().clear();
  28. _c = new Carte('2','Pique',2);
  29. _c = new Carte('4','Carreau',4);
  30. _c = new Carte('10','Carreau',10);
  31. _c = new Carte('3','Carreau',3);
  32. _c = new Carte('10','Carreau',10);
  33. _c = new Carte('5','Coeur',5);
  34. _c = new Carte('4','Carreau',14);
  35. System.out.println(m.trieCarteNbre(m.getMainGagnante()));
  36. if(m.estPaire(m.trieCarteNbre(m.getMainGagnante()),jp1))
  37. System.out.println('OK');
  38. }
  39. {
  40. }*/
  41. launch(args);
  42. }

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  1. importjavafx.fxml.FXML;
  2. importjavafx.scene.Group;
  3. importjavafx.scene.control.Button;
  4. importjavafx.stage.Screen;
  5. publicclass MenuController {
  6. @FXML
  7. Button Jouer;
  8. publicvoid initMenu(Stage primaryStage){
  9. Group root =newGroup();
  10. root =(Group) FXMLLoader.load(this.getClass().getResource('Menu.fxml'));
  11. e.printStackTrace();
  12. primaryStage.setHeight(Screen.getPrimary().getVisualBounds().getHeight());
  13. primaryStage.setWidth(Screen.getPrimary().getVisualBounds().getWidth());
  14. primaryStage.setScene(new Scene(root));
  15. }
  16. privatevoid MenuJoueur(){
  17. Stage primaryStage =(Stage) Jouer.getScene().getWindow();
  18. try{
  19. root =(Group) FXMLLoader.load(this.getClass().getResource('MenuJoueur.fxml'));
  20. e.printStackTrace();
  21. primaryStage.setHeight(Screen.getPrimary().getVisualBounds().getHeight());
  22. primaryStage.setWidth(Screen.getPrimary().getVisualBounds().getWidth());
  23. primaryStage.setScene(new Scene(root));
  24. }
  25. @FXML
  26. // get a handle to the stage
  27. Stage stage =(Stage) Quitter.getScene().getWindow();
  28. stage.close();
  29. }

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